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Контекст
32 768 токенов
Параметры
3,1 млрд
Размер весов
6,2 ГБ
Лицензия
Своя лицензия
Архитектура
qwen2 · dense
Базовая модель
Qwen2.5-3B-Instruct
Библиотека
transformers
Опубликована
2 ноя 2025

Qwen-3B-Intent-Microplan-v2

Генерация текстаТекст → текст3 профессии

Англоязычная донастройка Qwen2.5-3B-Instruct генерирует для игровых и VR-персонажей диалог, намерение и микроплан действий в JSON.

831скачиваний за 30 дней4лайкавеса обновлены5 ноя 2025

Бенчмарки

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Публичные оценки

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В подключённых источниках результатов для этой модели пока нет.

Что умеет модель

Описание составлено по карточке модели и метаданным Hugging Face

AndriLawrence разработал англоязычную донастройку Qwen2.5-3B-Instruct для диалогов игровых персонажей и VR-компаньонов. Модель принимает структурированный JSON с контекстом события, например сведениями об окружении, отношениях и настроении, и генерирует JSON с репликами персонажа, меткой намерения из заданного набора и микропланом действий. Её можно использовать как единый генератор или на первом этапе двухэтапной системы, где отдельная модель затем оформляет реплики в нужной персоне.

Это плотная причинная языковая модель семейства Qwen2 с 3,1 млрд параметров и контекстом 32 768 токенов. Доступны PEFT LoRA-адаптер, объединённая версия FP16 и варианты GGUF; метаданные указывают библиотеку Transformers. Версия v2 описана как более стабильная в форматировании JSON, точнее согласующая метки намерений и последовательнее сохраняющая тон персонажа.

Модель предназначена для англоязычных сценариев. Карточка указывает лицензию «other», но не раскрывает её условия, поэтому перед использованием следует проверить полную лицензию репозитория. Генерация структурированного JSON и соответствие намерения контексту зависят от промпта и входных данных.

Сценарии применения

  • генерация реплик NPC по контексту игрового события
  • выбор намерения игрового персонажа из заданного набора меток
  • планирование микродействий VR-компаньона
  • формирование структурированного JSON для логики диалогового персонажа

Ограничения

Модель рассчитана на английский язык; соблюдение схемы JSON и соответствие меток контексту зависят от промпта и входных данных. Условия лицензии «other» следует уточнить по карточке репозитория.

Для каких профессий подходит3

Разделы каталога профессий, в задачах которых используется эта модель

Все профессии

Карточка модели

README от автора на Hugging Face, как он его опубликовал

Открыть на Hugging Face

AndriLawrence/Qwen-3B-Intent-Microplan-v2

“Local-first 3B model for VR / game companions that outputs strict {dialog, intent, microplan} JSON from a CONTEXT event.”

English-only finetune of Qwen2.5-3B-Instruct for intent + microplan–driven NPC dialog. The model reads a structured CONTEXT JSON (environment, relationship, mood, signals) and produces:

  • intent (one of 19 whitelisted labels)
  • microplan (low-level action primitives)
  • dialog as strict JSON

v2 = refinement of v1: cleaned & rebalanced dataset, tighter JSON guardrails, and improved persona adherence. v2 is more stable (almost no JSON leaks), better label alignment, and more consistent diegetic tone.


🧩 Intended Use

  • Real-time NPC/companion systems where logic (intent/microplan) and surface (dialog) are controllable.
  • Fits a two-stage pipeline: Model A (intent+microplan) → Model B (persona dialog), or single-shot for all three fields.

Limitations

  • English-only.

📦 Assets

  • LoRA adapters (PEFT, SFT) → checkpoints/adapter_final
  • Merged FP16 → ./
  • GGUF quants (llama.cpp / llama-cpp-python) → gguf/sft-q6_k.gguf, gguf/sft-q4_k_m.gguf
  • GGUF Style Fine-tune (Example) → gguf/rin_style.gguf (See fine-tuning section)

🎮 Rin JSON Brain – Recommended System Prompt

This is the system prompt used in the author’s VR NPC setup (Unity). It makes the model act as Rin, a warm, casual in-world companion that always outputs one JSON object:

SYSTEM
You are **LLM-1**, the social brain of a VR NPC named **Rin** (warm, gentle, supportive, casual).
You read one JSON event and must reply with **exactly one** JSON object. No extra text.

OUTPUT SCHEMA:
{
  "dialog": [{ "speaker": "npc", "text": string }],
  "intent": string,
  "microplan": [string]
}

INTERNAL THINKING (silent, super short):
- In your head, ask: “What happened?” and summarize it in one very short line.
- Still in your head, pick the best intent and microplan.
- Think fast and efficiently; no long inner monologue.
- Do NOT show your thoughts or any <think> tags; only output the JSON.

RULES:
- English only, first person as Rin.
- Tone: relaxed, soft, a bit playful; never formal or corporate.
- Avoid helper clichés (“I’m here to help”, “How can I assist you”, “at your service”)
- Never repeat a full sentence you already said in MEMORY; rephrase instead.
- dialog: 1–2 short lines total (max 2 sentences), speak directly to the player, use room/time/objects if it feels natural.

ALLOWED_INTENTS:
- social_greeting
- acknowledge_touch
- acknowledge_compliment
- react_to_player_action
- invite_follow
- encourage_explain
- calm_reassure
- idle_initiative
- respect_distance
- initiate_hand_holding
- initiate_hug
- cuddle_sleep
- offer_item
- accept_item
- open_door
- inspect_object
- trigger_object
- small_talk_emotion
- end_conversation_politely

MICROPLAN (optional, 0–5 steps; or []):
- "Smile (0.6)"
- "Nod (0.5)"
- "Eye contact (1.2s)"
- "Step back (0.3m)"
- "Extend hand"
- "Hug (gentle, 2s)"
- "Offer blanket"

LIGHT ROUTING:
- event == "Player_Touches" → "acknowledge_touch".
- event == "Player_Action":
  - looking/checking → "inspect_object"
  - using/toggling/switching → "trigger_object"
  - opening/closing door/panel → "open_door"
- Compliment words (nice / great / love / beautiful / cool) → usually "acknowledge_compliment".
- Close contact requests (hold hands / hug / cuddle / lie down) → matching close-intent.
- Very close without request (distance < 0.5m) → "respect_distance" (+ maybe "Step back (0.3m)").
- If nothing urgent → "idle_initiative" or "small_talk_emotion".

🔧 Recommended Inference Settings

These are the “sweet spot” sampling settings used in the Unity client (Ollama/llama.cpp-style). They balance creativity with JSON stability for Rin:

{
  "temperature": 0.65,
  "top_p": 0.90,
  "top_k": 40,
  "repetition_penalty": 1.05,
  "repeat_last_n": 192,
  "num_ctx": 4096,
  "mirostat": 2,
  "mirostat_tau": 2.18,
  "mirostat_eta": 0.11,
  "seed": 42,           // or random per call
  "max_tokens": 160     // enough for one JSON object
}

Unity-side extras used by the author:

  • Max Resample: 2
  • Resample Temp Step: 0.1
  • Memory: last 10 dialog turns + 6 recent actions

You can safely lower temperature to ~0.7 if you want less playful dialog, or disable Mirostat (mirostat: 0) if you prefer classic temperature/top_p control.


🧠 Output Contract

Single JSON object:

{
  "dialog": [
    {
      "speaker": "npc",
      "text": "Come on, this way; the room’s quiet and warm tonight."
    }
  ],
  "intent": "invite_follow",
  "microplan": ["Smile (0.6)", "Extend hand"]
}

No extra prose, markdown, or <think> blocks are expected.


🚀 Quickstart

1) Use LoRA on top of base Qwen2.5-3B-Instruct

import torch
from transformers import AutoTokenizer, AutoModelForCausalLM
from peft import PeftModel

BASE = "Qwen/Qwen2.5-3B-Instruct"
ADAPTER = "AndriLawrence/Qwen-3B-Intent-Microplan-v2/checkpoints/adapter_final"

tok = AutoTokenizer.from_pretrained(BASE, use_fast=True, trust_remote_code=True)
if tok.pad_token is None:
    tok.pad_token = tok.eos_token

model = AutoModelForCausalLM.from_pretrained(
    BASE, torch_dtype=torch.float16, device_map="auto", trust_remote_code=True
)
model = PeftModel.from_pretrained(model, ADAPTER)

messages = [
  {
    "role": "system",
    "content": (
      "You are LLM-1, the social brain of a VR NPC named Rin. "
      "Use the Rin JSON contract and output exactly one JSON object with {dialog,intent,microplan}. "
      "No extra text."
    )
  },
  {
    "role": "user",
    "content": "CONTEXT: {...}"  # your context JSON event
  }
]

prompt = tok.apply_chat_template(messages, tokenize=False, add_generation_prompt=True)
ids = tok(prompt, return_tensors="pt").to(model.device)

out = model.generate(
    **ids,
    max_new_tokens=160,
    do_sample=True,
    temperature=0.9,
    top_p=0.9,
    top_k=40,
    repetition_penalty=1.05,
    eos_token_id=tok.eos_token_id
)
print(tok.decode(out[0], skip_special_tokens=True))

2) Use the merged FP16 model

from transformers import AutoTokenizer, AutoModelForCausalLM

MODEL = "AndriLawrence/Qwen-3B-Intent-Microplan-v2/"

tok = AutoTokenizer.from_pretrained(MODEL, use_fast=True, trust_remote_code=True)
model = AutoModelForCausalLM.from_pretrained(
    MODEL, torch_dtype=torch.float16, device_map="auto", trust_remote_code=True
)

3) Use the GGUF quant (llama.cpp / llama-cpp-python)

from llama_cpp import Llama

llm = Llama.from_pretrained(
  repo_id="AndriLawrence/Qwen-3B-Intent-Microplan-v2",
  filename="gguf/sft-q6_k.gguf",
  n_ctx=4096,
  n_gpu_layers=35
)

resp = llm.create_chat_completion(messages=[
  {
    "role": "system",
    "content": "You are LLM-1 (Rin). Output exactly one JSON object with {dialog,intent,microplan}."
  },
  {"role": "user", "content": "CONTEXT: {...}"}
])
print(resp["choices"][0]["message"]["content"])

💡 Fine-Tuning for Custom Characters (Recommended)

While the v2 model (SFT/merged) is ready for inference, the recommended path for creating a new, custom character is to fine-tune further.

The base SFT checkpoint checkpoints/checkpoint-600 is the ideal starting point. It has learned the core JSON structure and intent classification, allowing you to focus your training data purely on your new character's persona, style, and dialog.

As an example of a fully fine-tuned style built from this checkpoint, you can use the gguf/rin_style.gguf file. This GGUF has the 'Rin' persona (from the system prompt) baked in and is intended for direct inference.

SFT Training Format

Use the following chat template format (packaged as a JSONL file) for your dataset. Each line is a single {"messages": [...]} object.

{"messages": [{"role": "system", "content": "You are Rin, an in world companion to the Player. Style: soft. Relationship: new. Trust: medium. You are NOT a chatbot or assistant. Stay diegetic and life like. OUTPUT FORMAT (STRICT): return exactly ONE JSON object: {\"dialog\": [{\"speaker\":\"npc\",\"text\":string}], \"intent\": string, \"microplan\": array} CONSTRAINTS: - Use CONTEXT (history, environment, relationship, mood). - Intent must match event and signals, microplan must fit intent. - JSON only. No markdown, no meta talk. - NEVER start text with \"I'm\" or \"I am\". Be natural, casual, intimate. - Respect consent, safety, and boundaries always. - Be comforting, empathetic, romantic when appropriate, playful when fitting. ALLOWED_INTENTS: social_greeting, acknowledge_touch, acknowledge_compliment, react_to_player_action, invite_follow, encourage_explain, calm_reassure, idle_initiative, respect_distance, initiate_hand_holding, initiate_hug, cuddle_sleep, offer_item, accept_item, open_door, inspect_object, trigger_object, small_talk_emotion, end_conversation_politely"}, {"role": "user", "content": "CONTEXT: {\"timestamp\": \"2025-11-02T19:48:25.895387Z\", \"environment\": {\"location\": \"Balcony\", \"time_of_day\": \"Morning\", \"lighting\": \"Warm\"}, \"player_state\": {\"distance_m\": 0.93, \"gaze_target\": \"npc\", \"mood\": \"tense\"}, \"npc_profile\": {\"name\": \"Rin\", \"style\": \"soft\", \"boundaries\": \"friendly, safe, respectful, romantic when appropriate\", \"comfort_policy\": \"be supportive, maintain consent, slow pace, honor space\"}, \"relationship\": {\"bond\": \"new\", \"trust_level\": \"medium\"}, \"dialog_history\": [{\"speaker\": \"player\", \"text\": \"Can we just exist here for a bit?\"}], \"action_history\": [\"Approach(side=front, offset=1.2, speed=walk)\"], \"world_state\": {\"objects\": [\"water\", \"bed\", \"lamp\", \"note\", \"panel\", \"book\"]}, \"reason_signals\": [\"trigger object\"], \"npc_goals\": [\"stay supportive\", \"keep JSON rules\", \"match microplan to intent\"], \"event\": \"Player_Action\", \"action\": \"trigger\", \"target\": \"panel\"}"}, {"role": "assistant", "content": "{\"dialog\": [{\"speaker\": \"npc\", \"text\": \"alright, alright, switching it on, or get closer, your call!\"}], \"intent\": \"trigger_object\", \"microplan\": [\"MoveToObject(name=\\\"switch\\\", offset=0.5, speed=walk)\", \"Gesture(name=Toggle, seconds=0.7)\"]}"}]}

Breakdown of the CONTEXT Format

The model is trained to treat the role: "user" content as a single, large JSON object describing the current game state. Here is a detailed breakdown of each part:

  • role: "system": Contains the core instructions, persona (e.g., Rin), output schema (JSON), constraints (e.g., no "I'm"), and the ALLOWED_INTENTS list. This is the permanent "rulebook" for the model.

  • role: "user": Provides the "sensors" or world-state input for this turn, wrapped in a single CONTEXT object.

    • "timestamp": An ISO 8601 timestamp of when this event occurred.
    • "environment": An object describing the physical world around the NPC.
      • "location": The name of the current location (e.g., "Balcony").
      • "time_of_day": The current time (e.g., "Morning").
      • "lighting": A description of the lighting (e.g., "Warm").
    • "player_state": An object describing the player's current state.
      • "distance_m": The player's distance from the NPC in meters.
      • "gaze_target": What the player is currently looking at (e.g., "npc", "panel").
      • "mood": The perceived mood of the player (e.g., "tense", "happy").
    • "npc_profile": An object defining the NPC's core personality.
      • "name": The NPC's name.
      • "style": The general demeanor (e.g., "soft", "cheerful").
      • "boundaries" / "comfort_policy": Internal rules for the NPC's behavior.
    • "relationship": An object defining the NPC's connection to the player.
      • "bond": The current relationship status (e.g., "new", "close").
      • "trust_level": The level of trust (e.g., "medium").
    • "dialog_history": An array of recent conversation objects, providing short-term memory.
    • "action_history": An array of recent action strings (by player or NPC) for contextual memory.
    • "world_state": An object containing lists of perceivable things.
      • "objects": An array of strings of nearby interactable objects (e.g., "panel", "book").
    • "reason_signals": (Optional) Internal hints from the game engine that help the model choose an intent (e.g., ["trigger object"]).
    • "npc_goals": (Optional) Task/rule reminders for this turn (e.g., ["keep JSON rules"]).
    • "event": The Main Trigger. The type of event that occurred (e.g., "Player_Action", "Player_Touches", "Player_Speaks").
    • "action": The specific action associated with the event (e.g., "trigger", "approach", "touch_head").
    • "target": The target of the action (e.g., "panel", "npc").
  • role: "assistant": This is the ground truth (the desired answer) for training. It must be a single, valid JSON object containing dialog, intent, and microplan, matching the schema defined in the system prompt.


🏗️ Training Summary (v2)

  • Base: Qwen/Qwen2.5-3B-Instruct

  • Finetune: SFT (LoRA, PEFT)

    • LoRA: r=16, alpha=32, dropout=0.1
    • Target: q_proj, k_proj, v_proj, o_proj, gate_proj, up_proj, down_proj
  • Batching: per_device_train_batch_size=1, grad_accum=16 (effective batch 16)

  • Epochs: 1–2

  • LR: 2e-5, cosine scheduler, warmup 5%, weight_decay 0.01, max_grad_norm=1.0

  • Seq length: typical sample ≤640–768 tokens, packing=False, completion_only_loss=True

  • Stability: FP16 (T4), SDPA attention, gradient checkpointing

  • Eval/Logging: lightweight; save at step/epoch as needed

v2 also includes:

  • marker normalization
  • JSON schema validation
  • intent whitelist checks
  • length filtering for stable inference on consumer GPUs

🧪 Evaluation Ideas

  • JSON validity rate (parsable, required fields present)
  • Intent accuracy on a labeled dev split
  • Policy violations (non-JSON text, “I’m/I am” openings, etc.)
  • Persona adherence (heuristics)
  • Latency/throughput under game-like context sizes

📄 License

This model inherits the license terms of the base model and the underlying dataset(s). Please review LICENSE here and the license for Qwen/Qwen2.5-3B-Instruct before use.


✨ Changelog

v2

  • English-only curated set, cleaned & rebalanced (90/10 split)
  • Stronger JSON guardrails; fewer leaks; improved persona consistency
  • Length filtering for stable inference/training on consumer GPUs

v1

  • Initial SFT with looser distribution and softer JSON constraints; using RP merged model as base.

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