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Anima
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Опубликована
21 июн 2026

Anima-Control-Pose

Генерация изображенийТекст → изображение3 профессии

Экспериментальный Control-LoRA для Anima, позволяющий задавать позу персонажа скелетной картой при генерации изображений.

2 542скачиваний за 30 дней32лайкавеса обновлены27 июн 2026

Бенчмарки

Как модель справилась с задачами пользователей ailist и что о ней публикуют открытые лидерборды

Публичные оценки

Из открытых лидербордов. Сравнивайте результаты одного теста при одинаковых условиях — отсутствие оценки не значит, что модель хуже.

В подключённых источниках результатов для этой модели пока нет.

Что умеет модель

Описание составлено по карточке модели и метаданным Hugging Face

Anima Control — Pose (Preview-2) — адаптер управления позой для генерации изображений на основе Anima v1.0, разработанный авторами проекта Claquasse. Он принимает текстовое описание и карту скелетной позы, чтобы сгенерировать изображение, в котором персонаж следует заданному положению тела. Адаптер рассчитан на работу с ComfyUI и поддерживает разрешения 512, 768 и 1024 пикселя.

Технически это Control-LoRA с конкатенацией каналов для замороженной DiT-модели Anima: VAE кодирует карту позы в пространственно выровненное управляющее латентное представление, а обучаемые ControlEmbedder и LoRA ранга 16 влияют на генерацию. Базовый трансформер, текстовый энкодер и VAE остаются замороженными; при нулевой силе управления адаптер не меняет результат базовой модели. Для извлечения позы из фотографии узел ComfyUI использует DWPose.

По сравнению с первой версией адаптер обучен на большем наборе данных и лучше следует позам, особенно при 768 и 1024 пикселях. Он всё ещё экспериментальный: может пропускать позу, искажать тело или сливать пальцы; динамические положения менее надёжны, а короткие и расплывчатые запросы могут давать однообразный стиль. Требуется базовая модель Anima. Использование разрешено только в некоммерческих целях согласно лицензии базовой модели.

Сценарии применения

  • генерация персонажа по заданной скелетной позе
  • создание изображений персонажей с позой из референсной фотографии
  • контроль положения тела в аниме-иллюстрациях
  • сравнение генерации с управлением позой и без него

Ограничения

Модель не всегда точно следует скелету; возможны деформации тела и слияние рук, а динамические позы менее надёжны. Для работы нужен базовый чекпойнт Anima и пользовательские узлы ComfyUI; лицензия допускает только некоммерческое использование.

Для каких профессий подходит3

Разделы каталога профессий, в задачах которых используется эта модель

Все профессии

Карточка модели

README от автора на Hugging Face, как он его опубликовал

Открыть на Hugging Face

Anima Control — Pose (Preview-2)

⚠️ Preview-2 — still experimental. Better than Preview-1, but not finished. It will still miss poses and produce deformed bodies, fused hands, and similar artifacts. Treat it as a work-in-progress preview, not a production tool. Non-commercial use only (inherits the Anima base model license). Behaviour and weights may still change.

A native pose control adapter for the Anima v1.0 image model: condition generation on a skeleton pose map so the subject follows a target pose. Preview-2 is the same idea as Preview-1, trained at higher resolutions on a larger corpus, and shipped with a friendlier ComfyUI node.

What changed since Preview-1

  • Multi-resolution: 512, 768 and 1024. Preview-1 was 512-only; this runs at all three, and the bodies hold together much better at the larger sizes. 1024 looks best.
  • Larger training corpus than Preview-1's ~3,900 examples, which shows up as cleaner anatomy and steadier poses.
  • Better pose-following at every resolution, with the biggest gains at 768 and 1024.
  • New ComfyUI node, "Anima Pose Control." Drop in a reference photo; it detects the pose for you and renders the skeleton, and you can pick how the skeleton is drawn (thin, thick, puppet, heatmap, or with hands/face stripped). The plain thin skeleton is still the best default — it's the only one the model trained on — but a different render occasionally lands a stubborn pose when the seed alone won't.

Method

Unchanged from Preview-1: a channel-concat control-LoRA on the frozen Anima DiT.

Conditioning. The base VAE encodes the skeleton pose map into a control latent, the same latent space as the noisy image, so the control stays spatially aligned with the generation.

Fusion (ControlEmbedder + ControlInitialLayer). A zero-initialized ControlEmbedder produces control tokens that are added to the frozen base patch-embed output. Zero-init means training starts as an exact no-op (output == base) and the control contribution grows only as it earns loss, so at strength = 0 the adapter is exactly the base model.

Trainable parameters. The ControlEmbedder plus a rank-16 low-rank adapter on the transformer blocks. The base transformer, text encoder, and VAE stay frozen.

skeleton ─▶ VAE ─▶ control latent ─┐
                                   ▼  (+ zero-init ControlEmbedder)
noisy latent ─▶ patch-embed ─▶ [ControlInitialLayer] ─▶ Block×N (+ rank-16 LoRA) ─▶ output

Training

Data. (image, skeleton, caption) triples generated by Anima from a broad prompt distribution; skeletons rendered from each image's detected keypoints (DWPose, COCO-WholeBody, black background). Preview-2 uses a substantially larger corpus than Preview-1.

SettingValue
Resolution512 + 768 + 1024, aspect-ratio bucketed
Adapter rank16
Learning rate1e-4
Epochs8
Control dropout0.1
Precisionbf16

Final training loss ≈ 0.11 (denoising MSE, mean over the final 400 steps).

Results

Measured on held-out full-body poses (fresh generations, not seen in training). Pose agreement is body-PCK@0.1: re-detect keypoints on each output, compare to the target skeleton.

Pose control across skeleton styles

Each grid: the BASE column shows the reference and the no-control generation (same prompt, different seed — it ignores the pose); the remaining columns show the skeleton, drawn in each style, over the pose-controlled output. Control follows the pose; no-control doesn't.

body-PCK@0.1control offcontrol on
512~0.33~0.59
768~0.38~0.67
1024~0.37~0.83

Preview-1 reached ~0.59 at 512. Preview-2 matches that at 512 and pulls clearly ahead at 768 and 1024 — the gains grow with resolution.

What's still off (honest):

  • It doesn't always follow the skeleton, even a clean, correct one.
  • A thin stick figure on black isn't how anime is drawn, so the model only half-reads it; the worst artifacts (fused hands, mush) cluster where the skeleton is busiest.
  • Dynamic poses — running, jumping, sitting — are the least reliable.
  • On short or vague prompts the style flattens toward a samey default; a richer prompt fixes it.

Usage (ComfyUI)

Preview-2 uses two small custom nodes: Anima Control Apply (AnimaControlApply) applies the adapter, and Anima Pose Control (AnimaPoseControl) detects the pose from a photo and renders the skeleton for you.

Install

  1. Download anima_pose_preview2.safetensors into ComfyUI/models/loras/.
  2. Copy both folders from comfyui/ in this repo into ComfyUI/custom_nodes/: anima_control_lora/ and ComfyUI-anima-pose-control/. Restart ComfyUI. ComfyUI-Manager installs the second node's requirements.txt automatically; otherwise: pip install -r ComfyUI-anima-pose-control/requirements.txt (rtmlib, opencv-python, onnxruntime, numpy; torch and Pillow come with ComfyUI).
  3. Load a workflow from the menu. pose_control_demo.json is the easiest — control vs no-control side by side. Also included: pose_control.json (simple), pose_control_edit.json (single node, pick the skeleton style), pose_control_compare.json (one pose across every style at once).

anima_pose_preview2.safetensors holds both the low-rank adapter (lora.* keys) and the control embedder (control_embedder.* keys); LoraLoaderModelOnly reads the first set and Anima Control Apply reads the second, both pointing at the same file.

Strength. 0.0 is the base model with no control; 1.0 follows the skeleton (range 0–2). Higher tracks the pose more closely but can cost some image quality.

Pose detector (first run)

The Anima Pose Control node needs a pose detector (rtmlib). On first use it downloads two ONNX files (~316 MB) from this repo's detector/ folder and caches them under ~/.cache/rtmlib/hub/checkpoints/; after that it runs offline. If you see urllib ... getaddrinfo failed, your machine couldn't reach the download host — download detector/yolox_m_8xb8-300e_humanart-c2c7a14a.onnx and detector/rtmw-dw-x-l_simcc-cocktail14_270e-256x192_20231122.onnx from the Files tab by hand and drop both into that cache folder (create it if missing), then restart ComfyUI.

Roadmap

Preview-3 targets the headline weakness: the model only half-reads the skeleton. The thin lines-on-black signal seems foreign to it, so a representation bake-off is testing other renders (thicker, puppet/segmentation, depth-mannequin) to find what Anima follows best, plus the smaller fixes (default strength, dropping noisy hand points, more varied captions). The other half is the detector: the one used here was built for photos, not anime, so on art it produces noisy skeletons. Preview-3 will most likely wait on a purpose-built anime pose detector ("DWPose for anime"), then retrain on the winning representation with a lot more dynamic-pose data.

Version 1.0 comes after Preview-3, if it lands clean — the first non-preview release, trained on a good deal more data again.

Pose is the first component on a shared control harness for Anima; planned siblings are image-prompt (IP-Adapter) and face-identity conditioning.

License

These weights are a derivative of the Anima base model (circlestone-labs/Anima) and inherit its terms: the CircleStone Labs Non-Commercial License, and — because Anima is itself a derivative of Cosmos-Predict2 — the NVIDIA Open Model License.

The model weights are for non-commercial use only. Generated images (outputs) are not restricted by these terms and may be used commercially. See the bundled LICENSE for the full text.

Support

Building these models means mining and labeling a lot of images and renting GPUs to train on them. If they're useful to you and you want to chip in, it's appreciated and never expected: https://ko-fi.com/claquasse

Citation

@misc{anima_control_pose_preview2,
  title  = {Anima Control --- Pose (Preview-2)},
  author = {Claquasse},
  year   = {2026},
  note   = {Preview-2 multi-resolution pose control adapter for Anima v1.0},
  howpublished = {\url{https://huggingface.co/Claquasse/Anima-Control-Pose}}
}

Built on Anima (CircleStone Labs), the Cosmos-Predict2 transformer architecture, and the diffusion-pipe training framework.

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