/ Модель

Характеристики

Лицензия
AGPL 3.0
Библиотека
pytorch
Опубликована
24 авг 2026

DanichAI60-v3-beta

Генерация видеоТекст → видео

Экспериментальная система DanichAI для исследований генерации видео по текстовому запросу и разработки собственной архитектуры видео с фиксированной сеткой токенов.

0скачиваний за 30 дней0лайковвеса обновлены9 окт 2026

Бенчмарки

Как модель справилась с задачами пользователей ailist и что о ней публикуют открытые лидерборды

Публичные оценки

Из открытых лидербордов. Сравнивайте результаты одного теста при одинаковых условиях — отсутствие оценки не значит, что модель хуже.

В подключённых источниках результатов для этой модели пока нет.

Что умеет модель

Описание составлено по карточке модели и метаданным Hugging Face

DanichAI60-v3-beta — экспериментальная система генерации видео от Gaze-tovich, реализованная на PyTorch как исследовательская архитектура с фиксированной сеткой токенов. Она предназначена для создания видео по текстовым запросам, однако описанная версия пока не является завершённым генератором prompt-to-video: понимание сцен по запросу отложено до прохождения базовых проверок генерации.

Сценарии применения

  • Исследование архитектур генерации видео по текстовому запросу
  • Проверка кодирования и декодирования кадров через фиксированную сетку токенов
  • Оценка сохранения движения и стабильности фона в видеопоследовательностях

Ограничения

Независимая генерация новых сцен ещё не подтверждена: текущие тесты новых видео остаются композициями выученных последовательностей, а понимание сцен по текстовому запросу отложено. Нативное разрешение составляет 704×704, вывод 4K проверен только для отдельного этапа масштабирования; аудио не реализовано.

Карточка модели

README от автора на Hugging Face, как он его опубликовал

Открыть на Hugging Face

DanichAI — fixed-grid token-video research

Research update: 9 October 2026

DanichAI is being rebuilt as a custom video architecture. The current path does not use Wan diffusion, MaskGIT, Gaussian image noise, or an external image decoder. A frame is a fixed 704×704 field of addressable tokens, initially white, and the model changes the semantic parameters of those tokens.

This page reports measured intermediate results. It does not claim that the final prompt-to-video generator is complete.

Token representation

Every token has a fixed [y, x] address and four semantic parameters:

  1. brightness: integer 0..100;
  2. base colour: integer 0..14;
  3. blur/sharpness: integer 0..100, where 0 is sharp and 100 is blurry;
  4. sparse exact RGB correction: one vector parameter with three uint8 channels.

The exact correction uses a dead zone and regularization so it does not simply become a hidden RGB copy. On excluded codec data, 32.72% of correction channels are exactly zero.

Video memory is addressed as [frame, y, x, token parameter]. The implemented 1,080-frame memory has shape [1080, 704, 704, 6]; six stored channels represent four semantic parameters because the RGB correction is a three-component vector.

Motion update policy

The temporal design preserves the previous frame and updates selected regions:

  • red: must change;
  • yellow neighbors: may change to maintain boundaries and motion;
  • green background: remains cached unless a distant update is requested.

The controller may select disconnected regions. The first frame is drawn from a white field; subsequent frames should update motion and neighboring tokens.

Custom codec holdout

Three source videos were completely excluded from training. Results below use 12 full 704×704 frames from those sources:

CodecRGB L1 ↓PSNR ↑Full frames/s ↑
brightness + colour0.02647829.363 dB172.16
+ sharpness0.02262730.338 dB171.20
+ sparse exact RGB correction0.00795138.593 dB147.36

These measurements validate the custom encoder/decoder, not an independent scene generator.

Spatial layout model

The accepted model keeps a 176×176 spatial latent instead of the earlier 88×88 grid. It was trained on 51 sources while the three evaluation sources remained excluded.

ModelRGB L1 ↓PSNR ↑Edge L1 ↓High-pass L1 ↓
layout v40.01668331.038 dB0.0290340.010587
layout v50.01497531.870 dB0.0278620.010248
layout v60.01393932.504 dB0.0270730.010043
layout v70.01331532.918 dB0.0264370.009849

V7 improves every listed metric and passed the same immutable holdout gate.

Independent scene-prior pilot

After accepting v7, training moved from codec refinement to a separate scene prior. Its input is a 128-bit discrete binary scene code rather than Gaussian noise. The generator begins from the encoded white fixed-grid field and predicts pairs of consecutive 176×176 layout latents. A pair discriminator learns the distribution and temporal relation of real adjacent frames from 51 sources.

The first two scene-prior checkpoints were rejected after rendering unseen binary codes. Neither copied a checked source frame, but both failed temporal coherence:

PriorExact matchesNearest-source MAETemporal L1Acceleration L1Moving pixelsStable background
v1040.95842.986———
v2038.44446.99681.14170.39%7.93%

V3 adds layout-manifold cycling, real-motion matching, and spatial-gradient matching. In parallel, an autonomous search evaluates 216 combinations of binary-code size, model width, learning rate, and loss profile. Static collapse is explicitly penalized; 12 candidates receive longer training and three finalists receive full 96-frame audits. Training activity alone is not treated as a quality result.

Measured generation and 4K output speed

The current layout composition pilot at 704×704 reaches 160.37 frames/s with batch 16 on an RTX 5090 and produced no exact source-frame matches in the checked run. It is still a learned composition of input sequences and is not proof of independent scene generation.

Three parallel CUDA-scaling/NVENC sessions converted a 12 FPS unique-frame stream into 24 FPS CFR 4K video:

MeasurementResult
verified output frames7,200
wall time22.396 s
aggregate 3840×2160 throughput321.48 FPS
required for one hour in five minutes288 FPS
projected 4K output time for one hour268.76 s / 4:28.8

These are component measurements. A concurrent one-hour generator-to-4K run is still required before the five-minute end-to-end target can be claimed.

Victory gate

DanichAI will be called successful only after all of these pass:

  • a new coherent video generated from the model's own scene state;
  • stable localized motion with cached background;
  • no exact copying and a nearest-neighbor audit;
  • one complete concurrent 4K/24 FPS throughput run;
  • released matching code, weights, and reproducible holdout metrics.

Scene-by-scene prompt understanding is deliberately deferred until this base video gate passes. The planned scene representation includes persistent object IDs, actions, camera, lighting, duration, transitions, and token-region maps.

Current fixed-grid component hashes

The accepted fixed-grid codec and spatial-layout checkpoints are downloadable from this repository. Their hashes allow each download to be checked byte for byte:

weights/danich_four_parameter_codec_diverse_v5.pt
weights/danich_layout_ae_4x_v7.pt

SHA-256:

danich_four_parameter_codec_diverse_v5.pt
5872826EC2087A0928BAF517EBB0041CD05AEEA2D40A925793596F465B213A8E

danich_layout_ae_4x_v7.pt
6C61C06503EEB773C5226E795F1DEFE3472D3986F4ABF0527857E6CB8CE0802E

These are validated components, not a completed prompt-to-video generator. Scene-prior weights remain unreleased until the coherence gate passes.

Legacy 4 October checkpoint

The older Wan-latent decoder remains available for reproducibility:

weights/danichai_decoder_wan_sharp_release_20261004.pt
src/vqvid.py
src/vq_token_train.py
src/lfq.py

SHA-256:

03157266249FFF9F42C4B3EAB48FAE1E122E969255E9C27F55D86EFA6BC3A396

This hash is verified against the uploaded legacy file. It is not the new fixed-grid codec described above.

Limitations

  • The independent white-field scene prior is not yet validated.
  • Current novel-video tests remain compositions of learned source sequences.
  • The 4K result validates the output stage, not a complete concurrent hour run.
  • Native model resolution is 704×704; 4K currently uses GPU scaling.
  • Audio is not implemented.

License

Code and weights are licensed under AGPL-3.0-or-later. Network use requires offering the complete corresponding source to users of the service. Third-party components retain their own notices.

Responsible use

DanichAI can synthesize video, including people and faces. Do not use it for impersonation, fabricated evidence, or non-consensual deceptive media.

Как запустить

На своей GPU в ailist. Цена — по текущим предложениям провайдеров

GPU в ailist

Универсальный рантайм · pytorch

Нельзя запустить

Генеративная модель выложена не в формате diffusers.

Ревизия весов
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