R5 — Online GRPO + intrinsic novelty (RND)
Part of a five-regime developmental sweep of post-training methods for dialogue-game competence (LM Playschool Challenge 2026, team DAIR).
Identical to the control arm (...-grpo-base-s42) in seed, steps, data and
hyperparameters, differing only by an added random-network-distillation
novelty bonus: each episode return is augmented by the normalised prediction
error of a trained predictor against a frozen random target over a frozen
random embedding of the agent's own action tokens (lambda=0.1, clipped at 5).
Because GRPO advantages are group-normalised, only within-group novelty
differences carry gradient.
Effect: 62.43 -> 67.44, recovering essentially all of plain GRPO's regression (+5.01 over the control), concentrated in the games GRPO was not trained on. The bonus acts as a regulariser against distributional drift rather than as an explorer. This is the paper's central controlled result.
All numbers are clemscore / statscore on the playpen validation split,
measured in a single frozen environment (Python 3.11, clemcore pinned via
playpen, clembench pinned requirements) with two upstream fixes applied:
a division-by-zero guard in the privateshared Game Master and the
punkt_tab NLTK resource for the IFEval scorer. Earlier revisions of this
card reported numbers from an unpinned environment; see the paper for the
environment-sensitivity analysis.
Checkpoint family (LM Playschool challenge, team DAIR)
| Regime | Repo | clem | stat |
|---|---|---|---|
| R1 imitation (SFT) | lm-playschool-qwen3.5-2b-sft | 55.61 | 43.87 |
| R2 outcome contrast (DPO) | lm-playschool-qwen3.5-2b-sft-dpo | 67.39 | 44.72 |
| R3 self-imitation (SFT) | lm-playschool-qwen3.5-2b-iter3 | 61.06 | 44.01 |
| R4 corrective feedback (DPO) | lm-playschool-qwen3.5-2b-iter4 | 67.64 | 44.31 |
| R5 GRPO (control) | lm-playschool-qwen3.5-2b-grpo-base-s42 | 62.43 | 44.19 |
| R5 GRPO + RND | lm-playschool-qwen3.5-2b-grpo-rnd-s42 | 67.44 | 43.53 |
Base model: Qwen3.5-2B (13.63 / 44.22 in the same environment). Paper: Raising a Small Language Model: From Imitation to Curiosity in Dialogue Games (LM Playschool Challenge 2026).